Whenever the price is "wrong" their thoughts will tell you and you can adjust. Start charging whatever for whatever, and be sure to check the guests' thoughts to see what they think about it. I don't think there is any particular "best" way to do it. The Third Party rents the Space from the Park and charges whatever they want. Said third party may have a patent or something so the only way the Park gets the Ride is if they get the Third Party and let them run it. I don't think there's any particular reason for which ride charges, except possibly the ride is being run by a third party. You pay to get in (AND you pay to park!) then most of the rides are free. Originally posted by unca.alby:You can certainly do both, and I've seen Real Life parks do both. So basically, park entry is my favorite because I feel it's much more involved on the management side. But I guess its more like going to a movie theater, watching a movie (all the way through), and demanding a refund because you didn't like the movie. After all, the guests still have a nice size park with plenty of other free rides. In the beginning, I thought Park Entry Fees would be a way to circumvent guests getting refunds for broken down rides. Everything is fine until Copperhead Strike breaks down and the hundreds of guests that were queing in line for upwards of 30mins decide they want a refund. Guest flow fluctuates (randomly?) but more often than not, the park turns a pretty healthy profit. Next they head to the ATM to replenish their wallets so they can buy overpriced Priority passes, Food, Drinks, and Balloons. The Cheap-Os are turned away but the True Thrillseekers empty their pockets and pay the premium. All rides and coasters are free, park entrance is $80 for adults $40 for children, and there is an ATM directly next to the park entrance. I have a sandbox park that I use for building, testing, and creating scenery for rides. and Pay for entry is certainly the most difficult, but in my personal opinion, makes the game more challenging and fun. If this game follows real life examples, i prefer the free entrance method. The pavillians were free also, you just needed to reserve them with the park. If i had to pay a very high price at gate, i probably would not of gone to the park when i was younger or had parties in their picnic pavillians. I believe in real life the free entrance is better, because then i can choose which rides i want to go on. NOTE: I have not been in my hometown in a long time, so im not even sure if that amusement park is there, but last time i checked the website for it, it was still there. The real life amusement park located in my home town was free entrance, you could bring outside food to even picnic there, but you needed to buy tickets for every ride, or a thing you put on your wrist you pay a lump sum for. (Dont quote me on that though, cause I've never been there) Personally I wish it was more like the Theme Parks here in the US where you pay to get inside and the rides are free, but from what I read they took more of a Euro/Carnival approach by having free entrance and charging per ride. When you have free park entry more people come, the more people that come, the more sales you will generate from stores, and rides cause there are more people using them. However from what i remember Pay for ride is better. Originally posted by LuciusSuperbus:I havnt played in a long while, only just reinstalled.
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